Skip to Main Content

MakerSpace: Sphero

SPHERO EDU PROGRAMMABLE ROBOTS!

The Sphero Edu platform uses app-enabled robots to foster creativity through discovery and play, all while laying the foundation for computer science. Our program goes beyond code with collaborative STEAM activities, nurturing students’ imaginations in ways no other education program can. Cross-platform apps are approachable for all skill levels of programming JavaScript, allowing us to reach as many minds as possible. Think outside the bot and inspire your future. 

SPHERO

 

7 THINGS TO KNOW ABOUT SPHERO

1 - What is it?
Sphero is a spherical robot that can be paired with a tablet or smartphone. You can change Sphero's colour, play different missions, and control Sphero’s movements from a multitude of different apps for a customisable experience
2 - How does it work?
The outside of Sphero is a plastic sealed shell. Since the outside shell of Sphero is completely sealed it uses wireless charging to get its energy. Sphero uses bluetooth to connect with your smartphone or tablet. Inside of Sphero it uses an accelerometer and gyroscope to do its
movement.
3 - Who’s doing it? The first Sphero was made by Ian Bernstein and Adam Wilson. It was created from a 3D printed shell and parts of an old smartphone. Now Sphero has grown and works with major companies such as Disney.
4 - Why is it significant?
Sphero has made robotics more accessible for all ages. You can write macros to control Sphero without a vast programming background. Many younger students are using Sphero to get exposed to new technology outside of the classroom setting.
5 - What are the downsides?
Having the Sphero be a manually operated robot there Sphero is often ran into walls and jumped off ramps. As fun as this is it can cause internal damage to Sphero rather easily and cause control and connectivity issues.
6 - Where is it going?
Sphero started with one application and one robot and has now expanded to over 30 applications and a variety of robots. Their future plans is to make more education related robotics and have a “Sphero Heros” ambassador program. This program allows for teachers to
learn more about technology and how to incorporate it into the classroom.
7 - What are the implications for higher education?
Even though you don’t need an extensive programming background to work with Sphero the more programming and engineering knowledge you have, the more advanced things you can do with Sphero.

 

We have a box of 12 which can be booked together or separately.  We also have 6 iPads with the App available if you need.  These are at Ourimbah campus but can be sent up to Auchmuty Library with a few days notice to be used within the Library Space.

 

BOOKINGS

Reserve some project time at the MakerSpace:

BOOK PROJECT TIME

CONTACT US

LINDA COX | MAKERSPACE COORDINATOR OURIMBAH

Ourimbah Library MakerSpace, OIRC 209, Second Floor Ourimbah Library, Red Door @ top of the stairs.

10 Chittaway Road, Ourimbah NSW 2258

makerspace@newcastle.edu.au 

02 4348 4009

 

JULIAN GILLARD | MAKERSPACE OFFICER AUCHMUTY

Auchmuty Library MakerSpace is located in room L-321 on Level 3 of the Auchmuty Library.

University Dr, Callaghan NSW 2308

makerspace@newcastle.edu.au